alby13/space-paddle-ball — explained in plain English
Analysis updated 2026-05-18
Study a complete example of a Rust game built with the Bevy engine.
Learn collision detection and paddle-angle physics in a small game.
See how game loops and event handling are structured in Rust.
Review a portfolio piece demonstrating Rust game development skills.
| alby13/space-paddle-ball | 04amanrajj/netwatch | 0xr10t/pulsefi | |
|---|---|---|---|
| Stars | 0 | 0 | 0 |
| Language | Rust | Rust | Rust |
| Setup difficulty | easy | moderate | hard |
| Complexity | 2/5 | 3/5 | 4/5 |
| Audience | developer | ops devops | developer |
Figures from each repo's GitHub metadata at analysis time.
Requires Rust and Cargo installed to build and run the Bevy project.
Space Paddle Ball is a 3D take on the classic Arkanoid or Breakout game, built in Rust using the Bevy game engine. The developer made it mainly as a learning project and a portfolio piece, showing how a complete game can be structured in Rust with physics, collision detection, input handling, and game state management. The gameplay follows the familiar formula: you control a paddle, bounce a ball around, and try to break bricks to score points while avoiding a loss. The project includes physics-based ball movement with collision detection, paddle controls with angle calculation for how the ball bounces off, a starfield background, glowing visual effects, and tracking for wins and losses. Because the goal is education, the README is written for beginners who want to see clear, readable game loop and event handling code, as well as for anyone curious about how Rust programming and the Bevy engine fit together in a small, complete example rather than an abstract tutorial. The license terms here are important and unusual: the game's own code is shared only for reading, studying, and learning from. You are explicitly not allowed to use this code in your own projects, redistribute it, republish it, or create derivative works from it. It exists as a portfolio and reference piece, not as reusable software. The project does depend on the Bevy engine itself, which is separately licensed under MIT and can be used freely under its own terms, along with the Rand library for generating random numbers, a standard part of the Rust ecosystem. So while you can freely open this repository, read through the code, and learn how a Rust game like this comes together, you cannot legally copy any of the game's own code into something you build and share yourself. Anyone wanting a similar project to build on top of would need to look elsewhere or write their own version from scratch, using this only as a study reference.
A 3D Breakout-style game built in Rust with Bevy, shared as an educational and portfolio reference, not for reuse.
Mainly Rust. The stack also includes Rust, Bevy.
The game's own code is view-only for learning and portfolio review, you may not use, redistribute, or create derivatives from it. Bevy itself remains MIT licensed.
Setup difficulty is rated easy, with roughly 30min to a first successful run.
Mainly developer.
This repo across BitVibe Labs
double-check against the repo, no cap.