colyseus/decentraland — explained in plain English
Analysis updated 2026-07-25 · repo last pushed 2023-09-21
Build a Decentraland scene where multiple players can see each other move around in real time.
Create a simple multiplayer game inside Decentraland with shared object interactions.
Use as a reference starting point for wiring up Colyseus backend logic with a Decentraland frontend.
| colyseus/decentraland | 0xbebis/hyperpay | alfredxw/nova | |
|---|---|---|---|
| Stars | 14 | 14 | 14 |
| Language | TypeScript | TypeScript | TypeScript |
| Last pushed | 2023-09-21 | — | — |
| Maintenance | Dormant | — | — |
| Setup difficulty | moderate | hard | moderate |
| Complexity | 3/5 | 5/5 | 3/5 |
| Audience | developer | developer | writer |
Figures from each repo's GitHub metadata at analysis time.
Minimal documentation means you must explore the code directly to understand setup, and you need to choose between the SDK6 and SDK7 folders.
This repository is a demonstration project showing how to connect two technologies: Colyseus, a framework for building multiplayer real-time games, and Decentraland, a virtual world platform where users can explore and build 3D environments. In practical terms, it shows developers how to make a Decentraland scene where multiple players can see and interact with each other in real time. The project offers two versions of the demo, one for Decentraland's SDK7 and one for SDK6, which are different generations of the platform's software development kit. A developer would pick the version matching whichever SDK they are currently working with. The repo itself is essentially a reference example rather than a standalone product, so the value comes from reading the code and seeing how the pieces fit together. The audience for this would be developers building multiplayer experiences inside Decentraland who want a concrete starting point. For instance, if someone wanted to create a simple game where players in Decentraland can see each other move around, share state, or interact with shared objects, this demo shows the wiring needed to make that happen using Colyseus on the backend to manage the multiplayer logic. Beyond pointing readers to the two SDK folders and including a screenshot, the README does not go into further detail about setup, architecture, or usage. There is no additional documentation included, so anyone interested would need to explore the code directly to understand how it all works.
A demo project showing how to connect Colyseus (a multiplayer game framework) with Decentraland (a 3D virtual world platform) so multiple players can see and interact with each other in real time inside a Decentraland scene.
Mainly TypeScript. The stack also includes TypeScript, Colyseus, Decentraland SDK7.
Dormant — no commits in 2+ years (last push 2023-09-21).
Setup difficulty is rated moderate, with roughly 30min to a first successful run.
Mainly developer.
This repo across BitVibe Labs
double-check against the repo, no cap.