davisvictor20/fivem-loading-screen-v110 — explained in plain English
Analysis updated 2026-05-18
Build a custom loading screen for an ESX, QBCore, QBX, or RedM FiveM server without writing code by hand.
Preview loading screen changes live before deploying them to a live server.
Edit the raw HTML, CSS, and JavaScript files for a fully custom loading screen design.
| davisvictor20/fivem-loading-screen-v110 | 100/rutgers-pbl-dining-2015 | a15n/a15n_old | |
|---|---|---|---|
| Stars | 0 | — | — |
| Language | HTML | HTML | HTML |
| Last pushed | — | 2015-12-01 | 2016-06-18 |
| Maintenance | — | Dormant | Dormant |
| Setup difficulty | moderate | easy | easy |
| Complexity | 2/5 | 1/5 | 1/5 |
| Audience | ops devops | general | general |
Figures from each repo's GitHub metadata at analysis time.
Requires a FiveM or RedM server with NUI support and one of the supported frameworks already running.
This project is a documentation and configuration toolkit for building custom loading screens on FiveM and RedM game servers. FiveM lets server owners run modified versions of a driving game with their own scripts and content, and RedM is a similar platform based on a western themed game. This toolkit focuses specifically on the screen players see while the game is loading into a server, and it works with several popular server frameworks including ESX, QBCore, QBX, and RedM. The project includes an interactive config builder that lets you set up a loading screen without writing code by hand, along with an AI assistant that offers suggestions and can generate code for custom parts of the screen. There is also a live preview feature so you can see how changes look before applying them to your actual server. For anyone who wants to go further, the raw HTML, CSS, and JavaScript files can be edited directly to create a fully custom design. Settings for the loading screen live in a file called config.lua, where you choose which framework you are using, pick a theme, decide whether the background is an image, a video, or a plain color, and turn features like server info display or background music on or off. To install it, you clone the repository into your FiveM server's resources folder, add it to your server's configuration file with an ensure command, and then open the interface in a browser to start customizing. Running it requires a FiveM or RedM server using one of the supported frameworks, a modern web browser, and NUI support enabled on the server, which is FiveM's system for rendering browser based interfaces inside the game. The README also mentions a community templates folder where other users share their own loading screen designs that can be reused or adapted. The FAQ covers common issues, such as updating by pulling the latest changes from the repository, adapting the configuration for frameworks outside the four officially covered, and troubleshooting a loading screen that fails to display by checking the server configuration and the browser console for errors. The project is licensed under the GNU General Public License version 3, so modified or redistributed versions must carry the same license.
A documentation and config-builder toolkit for creating custom loading screens on FiveM and RedM game servers, with an AI assistant and live preview.
Mainly HTML. The stack also includes HTML, CSS, JavaScript.
You can use and modify this freely, but any distributed version must also be released under the same GPL license.
Setup difficulty is rated moderate, with roughly 30min to a first successful run.
Mainly ops devops.
This repo across BitVibe Labs
double-check against the repo, no cap.