hinatayoki/unity_hubroute — explained in plain English
Analysis updated 2026-05-18
Download the international version of Unity Hub when the official site is hard to reach directly.
Launch Unity Hub with an existing local proxy so the Editor and Package Manager inherit the same connection.
Improve Git-over-HTTPS reliability for Unity projects by inheriting the same proxy chain.
| hinatayoki/unity_hubroute | akeit0/csharp-markup-extension | cws6206/easynetworkscanner | |
|---|---|---|---|
| Stars | 14 | 14 | 14 |
| Language | C# | C# | C# |
| Setup difficulty | moderate | moderate | easy |
| Complexity | 2/5 | 3/5 | 2/5 |
| Audience | developer | developer | ops devops |
Figures from each repo's GitHub metadata at analysis time.
Requires an already-running separate proxy tool such as Clash or V2Ray before proxy mode is useful.
HubRoute is a small Windows, macOS, and Linux tool that helps developers in regions where Unity's international services are hard to reach directly. Unity is a widely used game development engine, and Unity Hub is the launcher app that manages installing and opening different versions of the Unity Editor. This tool does two main things: it opens the correct official download link for the international version of Unity Hub in a person's web browser, and it can start an already-installed Unity Hub through a local proxy that the person already has running on their own computer. The readme is clear that HubRoute is not proxy software itself. It does not provide any proxy servers, subscriptions, or network tunnels. A person needs to already have a separate tool such as Clash, Mihomo, or V2Ray running locally, or have access to a company proxy, before HubRoute's proxy mode is useful. What HubRoute adds is the ability to detect that existing proxy and pass its address into the environment variables that Unity Hub reads, so that when Hub opens the Unity Editor, and the Editor in turn opens the Unity Package Manager or runs Git over HTTPS, those child processes tend to inherit the same working connection. Setup involves starting your own proxy software first, then opening HubRoute, letting it detect available proxy ports automatically or entering one manually, and clicking a button to launch Unity Hub with that proxy applied. The tool closes any already-running copy of Unity Hub before starting a new one, since the proxy settings can only be applied when Hub starts fresh. The readme is specific about privacy: proxy credentials are never written to disk or logs, and HubRoute does not change any system-wide proxy settings, collect usage data, or include a remote configuration system of its own. It is released under the MIT license, and its documentation notes clearly that it has no official relationship with Unity Technologies.
A Windows, macOS, and Linux launcher that opens Unity Hub's international download page and starts an installed Hub through your existing local proxy.
Mainly C#. The stack also includes .NET, C#.
Use freely for any purpose, including commercial use, as long as you keep the copyright notice.
Setup difficulty is rated moderate, with roughly 5min to a first successful run.
Mainly developer.
This repo across BitVibe Labs
double-check against the repo, no cap.