kant/trees-with-geometry-nodes-blender — explained in plain English
Analysis updated 2026-07-20 · repo last pushed 2022-03-01
Populate a game environment forest with procedurally generated trees.
Create a stylized 3D tree illustration by drawing a curve and letting the tool flesh it out.
Quickly generate tree assets for a Blender scene without manual sculpting of branches and leaves.
| kant/trees-with-geometry-nodes-blender | 00kaku/gallery-slider-block | 0verflowme/alarm-clock | |
|---|---|---|---|
| Language | — | JavaScript | CSS |
| Last pushed | 2022-03-01 | 2021-05-19 | 2022-10-03 |
| Maintenance | Dormant | Dormant | Dormant |
| Setup difficulty | easy | easy | easy |
| Complexity | 2/5 | 2/5 | 2/5 |
| Audience | designer | general | vibe coder |
Figures from each repo's GitHub metadata at analysis time.
Requires Blender with geometry nodes support, install the add-on through Blender preferences and spawn a tree on any surface.
This Blender add-on, "trees-with-geometry-nodes-blender," lets you create 3D trees inside the 3D modeling software Blender. Instead of manually sculpting every branch and leaf, you can generate trees procedurally, meaning the software builds them for you based on a set of rules. You can either let the tool spawn a tree automatically on a surface or draw the shape yourself using Blender's curve drawing tool, and the system will flesh it out into a full tree. Under the hood, the tool uses Blender's "geometry nodes" system, which is a visual, node-based way to build objects. It starts by creating a trunk along a curve, calculating the trunk's thickness based on how far along the curve it is, and adding noise to make the shape look organic rather than perfectly smooth. Then it generates branches by placing new curves along the trunk. These branches follow rules that mimic nature: they only start appearing at a certain height, they angle themselves upward toward the light, the branches closer to the top are shorter because they are "younger," and they droop slightly to simulate gravity. Finally, it places leaf meshes at the ends of the branches. This tool is for 3D artists, game developers, or hobbyists who need trees in their scenes but don't want to model them by hand. For example, if you are building a game environment and need to populate a forest, or if you are creating a 3D illustration that requires a stylized tree, this tool lets you generate those assets quickly and adjust them by tweaking the node settings rather than redoing the manual modeling work. There are a couple of technical trade-offs to be aware of. To keep the trees fast to render, the tool uses a technique called "instancing" for the leaves, which essentially clones a single leaf model many times. However, if you want to finalize the tree into a standard 3D mesh, you have to convert those instances first. Additionally, there is a known bug where the texture mapping (UV maps) gets lost after you apply the tool, though the underlying data is still there and can be recovered using a script or Blender's attribute tools.
A Blender add-on that generates 3D trees procedurally. Draw a curve or auto-spawn on a surface, and the tool builds a full tree with trunk, branches, and leaves that follow natural growth rules.
Dormant — no commits in 2+ years (last push 2022-03-01).
No license information is provided in the repository, so usage rights are unclear.
Setup difficulty is rated easy, with roughly 5min to a first successful run.
Mainly designer.
This repo across BitVibe Labs
double-check against the repo, no cap.