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what is meshslicer fr?

keijiro/meshslicer — explained in plain English

Analysis updated 2026-07-30 · repo last pushed 2026-07-11

81C#Audience · developerComplexity · 3/5ActiveSetup · moderate

tl;dr

A Unity demo that slices 3D objects in half in real time, producing two solid pieces with capped interior surfaces where the cut occurred.

vibe map

mindmap
  root((repo))
    What it does
      Slices 3D meshes
      Real time cutting
      Caps exposed interiors
    Tech stack
      Unity Engine
      CSharp
      Mesh geometry math
    Use cases
      Game slicing mechanic
      Cross section visualization
      Learning reference code
    Audience
      Game developers
      Unity hobbyists
      Visualization builders
    Gotchas
      No README docs
      Explore project directly
      Demo not production ready

Code map

Detail Auto

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filefunction / class

what do people make with this?

VIBE 1

Add a real-time slicing mechanic where players cut through objects and the pieces fall apart.

VIBE 2

Show live cross-sections of 3D models for architectural or industrial visualization.

VIBE 3

Study the demo code to learn how mesh slicing works and build a custom version.

what's the stack?

C#Unity

how it stacks up fr

keijiro/meshslicerchenjie2010/bluesolutionthegreatazizi/win-ncsi-fix
Stars818080
LanguageC#C#C#
Last pushed2026-07-11
MaintenanceActive
Setup difficultymoderatehardeasy
Complexity3/54/52/5
Audiencedeveloperops devopsgeneral

Figures from each repo's GitHub metadata at analysis time.

how do i run it?

Difficulty · moderate time til it works · 30min

Requires Unity to open and run the project, no README documentation, so you must explore the project files to understand usage.

No license information is provided in the repository, so usage terms are unclear.

in plain english

The MeshSlicer repository by Keijiro is a demonstration of how to slice 3D objects in half inside the Unity game engine. The core benefit is visual and interactive: you can take a solid 3D shape and cut through it, producing two separate pieces that fall away from each other with exposed interior surfaces. The project accomplishes this by taking a 3D mesh (the collection of points and triangles that form an object's surface) and mathematically dividing it along a flat plane. When the cut happens, the tool creates new geometry to cap the open faces where the slice occurred, so both resulting pieces appear solid rather than hollow. This process happens in real time, meaning the cut can be triggered while the game or application is running, not just during the editing phase. A game developer would use this to add a dynamic slicing mechanic, similar to games where a player can cut through objects, walls, or enemies and watch the pieces physically separate. It could also serve industrial or architectural visualization purposes, where someone needs to show a cross-section of a modeled object on the fly. Because it is presented as a demo, a developer might use the code as a learning reference or a starting point to build a more robust version tailored to a specific game's needs. The repository's README does not provide additional documentation, so anyone using it would need to explore the Unity project directly to understand the specific implementation details and any limitations.

prompts (copy fr)

prompt 1
Help me integrate Keijiro's MeshSlicer into my Unity project so I can slice a 3D object in half when the player clicks on it.
prompt 2
Using the MeshSlicer approach from Keijiro's repo, write a Unity script that slices a mesh along a plane and caps the open faces so both pieces look solid.
prompt 3
I want to adapt Keijiro's MeshSlicer demo to slice multiple objects at once in Unity. Can you help me extend the slicing logic to handle a list of game objects?
prompt 4
Show me how to trigger Keijiro's MeshSlicer cut in real time during gameplay when a projectile passes through a 3D wall in Unity.

Frequently asked questions

what is meshslicer fr?

A Unity demo that slices 3D objects in half in real time, producing two solid pieces with capped interior surfaces where the cut occurred.

What language is meshslicer written in?

Mainly C#. The stack also includes C#, Unity.

Is meshslicer actively maintained?

Active — commit in last 30 days (last push 2026-07-11).

What license does meshslicer use?

No license information is provided in the repository, so usage terms are unclear.

How hard is meshslicer to set up?

Setup difficulty is rated moderate, with roughly 30min to a first successful run.

Who is meshslicer for?

Mainly developer.

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