louis-e/psl-leaderboard-system — explained in plain English
Analysis updated 2026-07-21 · repo last pushed 2020-05-16
Add a high score table to a Unity prototype game in minutes.
Set up a leaderboard for a weekend game jam project without building a backend.
Display player rankings on a casual game website using simple web requests.
| louis-e/psl-leaderboard-system | crynobone/playground | slowbeardigger/xmr-pay-woocommerce | |
|---|---|---|---|
| Stars | 4 | 4 | 4 |
| Language | PHP | PHP | PHP |
| Last pushed | 2020-05-16 | 2014-03-05 | 2026-06-24 |
| Maintenance | Dormant | Dormant | Active |
| Setup difficulty | easy | moderate | moderate |
| Complexity | 2/5 | 1/5 | 2/5 |
| Audience | vibe coder | developer | pm founder |
Figures from each repo's GitHub metadata at analysis time.
Requires a web server with PHP and MySQL, but the README includes step-by-step screenshots for setting up on a free hosting provider.
PSL is a straightforward, open-source leaderboard system for games and apps. It lets you store player names and scores on a web server, then retrieve the full list back whenever you need to display rankings. If you're building a simple game in Unity or another engine and want a "high scores" table without building a whole backend, this handles that for you. The setup involves five PHP scripts that you upload to any web server with PHP and a MySQL database. You plug in your database credentials, run a setup page once to create the table, and then your game can submit scores by sending a web request to a URL like addScore.php?name=username&score=100. Retrieving all scores works the same way, your game calls getScore.php and gets back the full list. The README includes step-by-step screenshots for setting this up on a free hosting provider, aimed squarely at people with zero server experience. The target user is a solo game developer or hobbyist who needs a leaderboard fast and doesn't want to deal with authentication systems, cloud services, or backend frameworks. The included Unity/C# example shows the intended use case: call one method to add a score, call another to fetch them all. The big tradeoff is security, and the README is upfront about it. Scores are submitted through plain web requests with no real protection, so someone watching network traffic or poking at the app could fake or inflate scores. There's an admin panel protected by a password, but the scoring itself is fundamentally gameable. This makes it fine for prototypes, game jams, or casual projects where it doesn't matter if a determined player cheats, but not for anything competitive or production-ready. It's also worth noting the project hasn't seen much attention (four stars), so you'd be adopting a minimal tool rather than a maintained framework.
A simple PHP leaderboard system that lets solo game developers store and retrieve player scores via basic web requests, without building a backend. Best for prototypes and game jams, not competitive games.
Mainly PHP. The stack also includes PHP, MySQL, Unity.
Dormant — no commits in 2+ years (last push 2020-05-16).
The explanation does not mention a license, so the licensing terms for this project are unknown.
Setup difficulty is rated easy, with roughly 5min to a first successful run.
Mainly vibe coder.
This repo across BitVibe Labs
double-check against the repo, no cap.