maddogx2x/ff7-project-hicloud — explained in plain English
Analysis updated 2026-05-18
Patch a legitimately owned Final Fantasy VII disc image to use the high detail Cloud model in battles.
Play the patched game on an emulator that supports 8 megabyte PlayStation memory, like DuckStation.
Read the included documentation to understand why the same fix fails on standard 2 megabyte hardware.
Contribute a smaller model layout or allocator that could make the fix work on standard hardware.
| maddogx2x/ff7-project-hicloud | 0xallam/my-recipe | 0xhassaan/nn-from-scratch | |
|---|---|---|---|
| Stars | 0 | — | 0 |
| Language | Python | Python | Python |
| Last pushed | — | 2022-11-22 | — |
| Maintenance | — | Dormant | — |
| Setup difficulty | hard | moderate | moderate |
| Complexity | 4/5 | 2/5 | 4/5 |
| Audience | developer | general | developer |
Figures from each repo's GitHub metadata at analysis time.
Requires a specific NTSC-U disc image, Python 3.10+, and an emulator with 8 megabyte PSX RAM support, standard hardware is not supported.
Project HiCloud is a patcher for the original PlayStation version of Final Fantasy VII. The original game has a separate high detail model of the main character Cloud used only in certain cutscenes, and this project makes that same high detail model usable during ordinary battles across the whole game, while trying to keep every other part of the battle system and equipped weapons working normally. Getting the higher detail model to work during battles used to break in two specific ways: large battle formations, most notably a fight against an enemy called Midgar Zolom, would collide with the oversized player model and fail to load, and the model's color palette would overwrite colors the battle background needed. This project fixes both problems by requiring an expanded 8 megabyte memory mode, instead of the console's standard 2 megabytes, and by shrinking the model's color palette from 198 colors down to 64 so it stops overwriting background colors. In testing, the previously broken battle now loads and completes correctly. Because it depends on 8 megabytes of PlayStation memory, it only works on emulators that support that expanded mode, specifically SuperStation One and DuckStation, and it explicitly does not work on real, unmodified PlayStation hardware or standard 2 megabyte setups. You need a legitimate copy of the NTSC-U release of the game as a single disc image file with its matching cue file. To use it, you keep your original game files untouched, then either drag the cue file onto a provided Windows batch file or run a Python script directly, which checks that the files are the correct originals, generates a new patched disc image, and verifies the result before you play it. Nothing complete from the original game is redistributed, only small binary difference files. The project includes detailed documentation explaining why the same fix does not work on standard 2 megabyte hardware, and the current release is described as a working test version rather than a fully certified release.
A patching tool that lets Final Fantasy VII's high detail Cloud model work in normal battles on the original PlayStation game, using expanded memory.
Mainly Python. The stack also includes Python.
The README does not state a license.
Setup difficulty is rated hard, with roughly 1h+ to a first successful run.
Mainly developer.
This repo across BitVibe Labs
double-check against the repo, no cap.