git404hub

what is uieffect fr?

mob-sakai/uieffect — explained in plain English

Analysis updated 2026-06-24

7,302C#Audience · developerComplexity · 2/5Setup · moderate

tl;dr

A Unity package that adds visual effects, blur, grayscale, dissolve, and glowing outlines, to any UI element in a game without writing code, by attaching a component in the Unity Inspector.

vibe map

mindmap
  root((repo))
    What it does
      UI visual effects
      No code required
      Layerable filters
    Effects
      Grayscale
      Blur
      Dissolve
      Glow outline
    Companion Tools
      UIEffectTweener
      UIEffectReplica
    Compatibility
      Unity 2020.3 plus
      URP and HDRP
      VR support

Code map

Detail Auto

An interactive map of this repo's files and how they connect — its source is parsed live in your browser. Click Visualize to build it.

filefunction / class

what do people make with this?

VIBE 1

Apply a grayscale filter to buttons or icons when they are disabled, to give a clear visual cue to players.

VIBE 2

Add a dissolve animation to a UI panel so it fades out in a stylized way instead of disappearing instantly.

VIBE 3

Layer blur and color-shift effects on a pause-menu overlay to make the background game screen look out-of-focus.

what's the stack?

C#UnityShaderGraphTextMeshProHLSL

how it stacks up fr

mob-sakai/uieffectneuecc/unirxricosuter/nswag
Stars7,3027,3237,329
LanguageC#C#C#
Setup difficultymoderateeasymoderate
Complexity2/53/53/5
Audiencedeveloperdeveloperdeveloper

Figures from each repo's GitHub metadata at analysis time.

how do i run it?

Difficulty · moderate time til it works · 30min

Requires Unity 2020.3 or newer, install via Unity Package Manager using the package registry URL.

No license information was mentioned in the explanation.

in plain english

UIEffect is a Unity package for adding visual effects to UI elements in games. Unity is a popular tool for building games and interactive apps, and its built-in UI system lets developers place buttons, images, and text on screen. UIEffect extends that system by letting you apply filters like grayscale (turning colored images gray), blur (making things look out-of-focus), and dissolve (a fading-away animation) to any UI element. You add effects by attaching a component to a UI object in the Unity Inspector, which is the panel where you adjust properties visually, and tuning the settings there. No code is required for basic use. Multiple filters can be layered together, so you can combine blur with a color shift or add a glowing edge outline to a button. Beyond individual effects, the package includes two companion components: UIEffectTweener, which animates effects over time (so you could fade a grayscale filter in when a button gets disabled), and UIEffectReplica, which copies one element's effects onto several others so you do not have to configure each separately. The package works with Unity 2020.3 and later, including both the Universal Render Pipeline and the High Definition Render Pipeline for modern visual styles, and it also supports VR projects. It integrates with TextMeshPro for styled text, ShaderGraph for custom shader setups, and Unity Timeline for scripted animation sequences. Only the shader code needed for your specific chosen effects is compiled, which keeps build times shorter than compiling every possible variant. The full README is longer than what was shown.

prompts (copy fr)

prompt 1
I'm using UIEffect in Unity. Show me how to attach UIEffectTweener to a button so it animates from full color to grayscale when I call a method to disable it.
prompt 2
In Unity with UIEffect installed, write a C# snippet that uses UIEffectReplica to copy the blur settings from one Image component to five other Image components at runtime.
prompt 3
I want a dissolve effect on my Unity UI canvas element using UIEffect. Give me the Inspector settings I should use and any Shader Graph or TextMeshPro considerations.
prompt 4
UIEffect says it only compiles the shader variants I actually use. How do I confirm which variants are included in my build, and how do I strip unused ones further?

Frequently asked questions

what is uieffect fr?

A Unity package that adds visual effects, blur, grayscale, dissolve, and glowing outlines, to any UI element in a game without writing code, by attaching a component in the Unity Inspector.

What language is uieffect written in?

Mainly C#. The stack also includes C#, Unity, ShaderGraph.

What license does uieffect use?

No license information was mentioned in the explanation.

How hard is uieffect to set up?

Setup difficulty is rated moderate, with roughly 30min to a first successful run.

Who is uieffect for?

Mainly developer.

peek the repo → explain another one

This repo across BitVibe Labs

double-check against the repo, no cap.