noah-brooks/pocket-money-hero-browser-game — explained in plain English
Analysis updated 2026-05-18
Teach students basic budgeting and money management through an interactive browser game.
Run the game as a hands-on demo at a classroom session or hackathon.
Adjust the starting budget, savings goal, and difficulty to fit a specific lesson or audience.
Host the game on a simple web server or open it locally to try it without installing anything.
| noah-brooks/pocket-money-hero-browser-game | 100/rutgers-pbl-dining-2015 | a15n/a15n_old | |
|---|---|---|---|
| Stars | 0 | — | — |
| Language | HTML | HTML | HTML |
| Last pushed | — | 2015-12-01 | 2016-06-18 |
| Maintenance | — | Dormant | Dormant |
| Setup difficulty | easy | easy | easy |
| Complexity | 1/5 | 1/5 | 1/5 |
| Audience | general | general | general |
Figures from each repo's GitHub metadata at analysis time.
Just open the main HTML file in a browser or host the folder, keeping the asset and script folder structure intact.
Pocket Money Hero is a browser based learning game built with HTML5 and JavaScript that teaches financial literacy to students. Instead of reading about budgeting in a textbook, players work through everyday spending decisions and watch how their choices play out over time. The game combines short interactive rounds with random life events, meaning unexpected situations that shift how the round unfolds, and a dashboard that shows progress so players can track how their decisions affected their outcome. It focuses specifically on things like tracking a budget, setting a savings goal, and making spending choices under some pressure, with a reward system tied to progress. The game is meant for classroom style learning and for demo style events like hackathons, and its layout adjusts to fit different screen sizes, including phones. To run it, you download or clone the project files and open the main HTML file in a web browser, or host the folder on a simple web server. Keeping the folder structure intact matters, since the game relies on separate script and asset files sitting in the right place relative to the main HTML file. A handful of settings, such as the player's starting budget, the savings goal target, how often random events appear, and a difficulty mode, are defined inside the JavaScript file, or in some cases exposed through on screen controls. Changing them without editing code depends on which controls the specific build includes. The README notes that behavior can vary slightly depending on the browser, screen size, and how the files are hosted, and it does not go into detail about where saved progress is stored, saying only that this depends on the implementation. Pocket Money Hero is released under the GNU General Public License version 3, a copyleft license, meaning that if you distribute a modified version of the game, you are required to release your changes under the same license and make the source code available.
A browser-based HTML5 game that teaches financial literacy by having players make budgeting and spending decisions through interactive rounds and random events.
Mainly HTML. The stack also includes HTML5, JavaScript.
If you distribute a modified version, you must release your changes under the same GPL license and make the source available.
Setup difficulty is rated easy, with roughly 5min to a first successful run.
Mainly general.
This repo across BitVibe Labs
double-check against the repo, no cap.