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what is design-patterns-in-swift fr?

ochococo/design-patterns-in-swift — explained in plain English

Analysis updated 2026-06-24

15,253SwiftAudience · developerComplexity · 1/5Setup · easy

tl;dr

A cheat-sheet of all classic Gang of Four design patterns, Behavioral, Creational, and Structural, implemented as runnable Swift 5 examples you can open and run in Xcode Playground.

vibe map

mindmap
  root((design-patterns-swift))
    Behavioral Patterns
      Observer Strategy
      Command Iterator
      Visitor Memento
    Creational Patterns
      Singleton Builder
      Factory Prototype
    Structural Patterns
      Adapter Decorator
      Facade Proxy
    How to Use
      Xcode Playground
      No install needed
    Audience
      iOS developers
      Interview prep

Code map

Detail Auto

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filefunction / class

what do people make with this?

VIBE 1

Study all 23 Gang of Four design patterns with runnable Swift 5 examples in an interactive Xcode Playground.

VIBE 2

Use as a quick reference when you recognize a software problem and want to see a concrete Swift implementation of the matching pattern.

VIBE 3

Prepare for iOS developer interviews by reviewing Singleton, Observer, Factory, and other common patterns with working code.

what's the stack?

SwiftXcode

how it stacks up fr

ochococo/design-patterns-in-swiftcarthage/carthagemoya/moya
Stars15,25315,17915,360
LanguageSwiftSwiftSwift
Last pushed2025-09-10
MaintenanceQuiet
Setup difficultyeasymoderateeasy
Complexity1/53/52/5
Audiencedeveloperdeveloperdeveloper

Figures from each repo's GitHub metadata at analysis time.

how do i run it?

Difficulty · easy time til it works · 5min

in plain english

This repository is a cheat-sheet of design patterns implemented in Swift, the programming language used to build apps for Apple platforms. Design patterns are reusable solutions to common problems in object-oriented software, originally catalogued by a group of authors often referred to as the Gang of Four (a term the repo's topics include). The description and topics say the examples are written in Swift 5.0 and presented as a short cheat-sheet. The README organises the patterns into the three classic families: Behavioral, Creational, and Structural. Behavioral patterns cover how objects talk to each other and includes entries like Chain of Responsibility, Command, Interpreter, Iterator, Mediator, Memento, Observer, State, Strategy, Template Method, and Visitor. Creational patterns deal with how objects are made and includes Abstract Factory, Builder, Factory Method, Monostate, Prototype, and Singleton. Structural patterns describe how objects are composed and includes Adapter, Bridge, Composite, Decorator, Facade, Flyweight, Protection Proxy, and Virtual Proxy. Each entry gets a short description of what the pattern is for plus a self-contained Swift example showing one way to implement it, and the project ships everything as an Xcode Playground download so you can run the snippets interactively. You would use this repository as a learning resource or quick reference when you are studying design patterns, preparing for an interview, or trying to recognise a pattern that fits a problem you have in a Swift project. It is not a library you install, it is documentation and runnable example code. The full README is longer than what was provided.

prompts (copy fr)

prompt 1
Show me how the Observer pattern is implemented in the design-patterns-in-swift repo and explain when I would use it in a real iOS app.
prompt 2
I have a Swift project where I need to create objects without specifying their exact class. Which Creational pattern fits, and how does this repo implement it?
prompt 3
Walk me through the Builder pattern Swift example from this cheat-sheet and suggest a real UIKit or SwiftUI scenario where I would use it instead of a plain initializer.
prompt 4
How does the Strategy pattern look in Swift? Give me the example from this repo and a practical iOS use case where I would swap strategies at runtime.
prompt 5
What is the difference between Decorator and Proxy in the Structural patterns section, and when would I choose one over the other in a Swift project?

Frequently asked questions

what is design-patterns-in-swift fr?

A cheat-sheet of all classic Gang of Four design patterns, Behavioral, Creational, and Structural, implemented as runnable Swift 5 examples you can open and run in Xcode Playground.

What language is design-patterns-in-swift written in?

Mainly Swift. The stack also includes Swift, Xcode.

How hard is design-patterns-in-swift to set up?

Setup difficulty is rated easy, with roughly 5min to a first successful run.

Who is design-patterns-in-swift for?

Mainly developer.

peek the repo → explain another one

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