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what is squadkit fr?

pardeike/squadkit — explained in plain English

Analysis updated 2026-05-18

0C#Audience · generalComplexity · 2/5Setup · moderate

tl;dr

A RimWorld mod that adds group inspection tabs for gear, areas, and health when you select multiple colonists at once.

vibe map

mindmap
  root((repo))
    What it does
      Group gear tab
      Group area tab
      Group health tab
    Tech stack
      C#
      dotnet
      Harmony
    Use cases
      Manage colonist groups
      Bulk area assignment
      Bulk medical settings
    Audience
      RimWorld players
      Modders

Code map

Detail Auto

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filefunction / class

what do people make with this?

VIBE 1

View combined gear, mass, and temperature range for a selected group of colonists.

VIBE 2

Assign allowed areas to multiple selected colonists at once.

VIBE 3

Set food policy, medical care, and self-tend permissions for a whole group.

VIBE 4

Manage pack animal inventory across a mixed selection of pawns and objects.

what's the stack?

C#dotnetHarmony

how it stacks up fr

pardeike/squadkitanulman/docx-saxatrblizzard/vtmb-sbox-mounter
Stars000
LanguageC#C#C#
Setup difficultymoderatemoderatemoderate
Complexity2/54/53/5
Audiencegeneraldeveloperdeveloper

Figures from each repo's GitHub metadata at analysis time.

how do i run it?

Difficulty · moderate time til it works · 30min

Requires RimWorld 1.6, the Harmony mod library, and the .NET SDK to build from source.

in plain english

SquadKit is a mod for the colony simulation game RimWorld that adds new inspection tabs for when you select a mixed group of colonists and objects at once. In the base game, most of these detail panels only show up when you select one character or item at a time. This mod brings that same information together for group selections. There are three tabs. The Gear tab shows combined weight, comfortable temperature range, armor coverage, inventory, and worn equipment for every eligible colonist in your selection, including items carried by pack animals. It uses the same icons as the normal single-pawn gear screen, and lets you see how many selected colonists are carrying a given item, along with the total amount, while still letting you consume or drop items using the game's existing controls. The Area tab shows which zones each selected colonist is allowed into and lets you manage that for the whole group at once, using the same colored area labels the game already uses. The Health tab brings together food policy, medical care settings, and self-tend permissions for the group, and it also works for babies, tamed animals, prisoners, Ghouls, and compatible pawns added by other mods, as long as they support these same settings individually. The mod only shows a given tab when at least part of the current selection actually supports that feature, so mixed selections stay uncluttered. It is written in C# and built using the standard dotnet build command against the project's included source file. Building it produces a compiled file placed into RimWorld's assemblies folder, and can automatically deploy into your RimWorld mods folder if you set an environment variable pointing to it. The mod requires RimWorld version 1.6 and the Harmony library, which many RimWorld mods rely on for compatibility.

prompts (copy fr)

prompt 1
Show me how to build this mod using dotnet build and deploy it to my RimWorld mods folder.
prompt 2
Explain what the Gear, Area, and Health tabs each show for a group selection.
prompt 3
Help me set the RIMWORLD_MOD_DIR environment variable for automatic deployment.
prompt 4
Explain why this mod requires the Harmony library.

Frequently asked questions

what is squadkit fr?

A RimWorld mod that adds group inspection tabs for gear, areas, and health when you select multiple colonists at once.

What language is squadkit written in?

Mainly C#. The stack also includes C#, dotnet, Harmony.

How hard is squadkit to set up?

Setup difficulty is rated moderate, with roughly 30min to a first successful run.

Who is squadkit for?

Mainly general.

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