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what is tokaido-pixel fr?

simplyboys/tokaido-pixel — explained in plain English

Analysis updated 2026-05-18

18HTMLAudience · generalComplexity · 1/5LicenseSetup · easy

tl;dr

A single-file HTML hidden-object game where players find hidden details in real Hiroshige woodblock prints across 55 historic Tokaido road stations.

vibe map

mindmap
  root((Tokaido Pixel))
    What it does
      Hidden object game
      55 Tokaido stations
      Unlocks museum scans
    Tech stack
      Single HTML file
      Canvas
      No dependencies
    Use cases
      Browser game
      GitHub Pages hosting
      Art history exploration
    Audience
      Casual players
      Art history fans

Code map

Detail Auto

An interactive map of this repo's files and how they connect — its source is parsed live in your browser. Click Visualize to build it.

filefunction / class

what do people make with this?

VIBE 1

Play a browser-based hidden object game themed around Japanese woodblock prints.

VIBE 2

Host the game for free on GitHub Pages with no server or build step.

VIBE 3

View unlocked museum-quality scans of real historical ukiyo-e artwork after finishing each station.

VIBE 4

Study the code as an example of a dependency-free, single-file HTML game.

what's the stack?

HTMLJavaScriptCanvas

how it stacks up fr

simplyboys/tokaido-pixel1tdspg-26/front-aula5-1semcatowabisabi/heso-ai-orchestrator
Stars181818
LanguageHTMLHTMLHTML
Setup difficultyeasyeasymoderate
Complexity1/51/5
Audiencegeneralvibe coderdeveloper

Figures from each repo's GitHub metadata at analysis time.

how do i run it?

Difficulty · easy time til it works · 5min

Just serve index.html with any static file server, no build step or dependencies needed.

The game's code is MIT licensed, free to use for any purpose including commercial use, but the bundled artwork, music, and font each have their own separate license terms.

in plain english

Tokaido Pixel is a browser based hidden object game built entirely inside a single HTML file, with no build tools, server, or external framework required. Players travel the historic Tokaido road from Edo to Kyoto across 55 real stations, based on two famous sets of nineteenth century Japanese woodblock prints by the artists Hiroshige and Hokusai. At each station, the original print is shown as a small, dithered pixel art scene, and the player searches for three hidden details, such as a dog by a gate or a kite caught in the wind. Finding all three details unlocks a full resolution scan of the real historical artwork for that station. The overworld map used to travel between stations is based on Hokusai's bird's eye view map of the Tokaido route, with each station marked and a pulsing indicator showing the player's current position. After finishing all 55 stations, players unlock an alternate viewing mode that joins every unlocked print into one long, continuously scrolling scroll, styled after a traditional Japanese handscroll. Completing the whole journey also generates a downloadable certificate image, drawn on a canvas with decorative borders and a personalized traveler title based on how many in game days the playthrough took. All of the artwork used in the game is in the public domain, sourced from real museum scans including the Library of Congress, the Cleveland Museum of Art, and the Rijksmuseum, with full source information listed in the repository. Background music comes from three tracks licensed for commercial use from a royalty free music library, bundled directly into the game rather than streamed. The game stores player progress locally in the browser, so it keeps working offline once it has loaded. Running the game locally just means starting any simple static file server and opening the page in a browser, and the project is also set up to be hosted directly through GitHub Pages. The game's code is released under the MIT license, while the artwork, music, and font each carry their own separate licensing terms.

prompts (copy fr)

prompt 1
Help me run Tokaido Pixel locally using Python's simple HTTP server.
prompt 2
Explain how the pixel art scenes are generated from the original museum scans.
prompt 3
Show me how to deploy this single-file HTML game to GitHub Pages.
prompt 4
Walk me through how the completion certificate is drawn using the canvas element.

Frequently asked questions

what is tokaido-pixel fr?

A single-file HTML hidden-object game where players find hidden details in real Hiroshige woodblock prints across 55 historic Tokaido road stations.

What language is tokaido-pixel written in?

Mainly HTML. The stack also includes HTML, JavaScript, Canvas.

What license does tokaido-pixel use?

The game's code is MIT licensed, free to use for any purpose including commercial use, but the bundled artwork, music, and font each have their own separate license terms.

How hard is tokaido-pixel to set up?

Setup difficulty is rated easy, with roughly 5min to a first successful run.

Who is tokaido-pixel for?

Mainly general.

peek the repo → explain another one

This repo across BitVibe Labs

double-check against the repo, no cap.