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what is gba-hashcat fr?

solst-ice/gba-hashcat — explained in plain English

Analysis updated 2026-05-18

23C++Audience · developerComplexity · 3/5Setup · moderate

tl;dr

A joke novelty project that runs a slow SHA256 password guessing tool, inspired by Hashcat, on real Game Boy Advance hardware.

vibe map

mindmap
  root((gba-hashcat))
    What it does
      Joke Hashcat style tool
      Runs on GBA hardware
      Cracks one hardcoded hash
    Tech stack
      C++
      Butano engine
      Game Boy Advance
    Use cases
      Wordlist SHA256 matching
      Butano non-game demo
      Learning basic hashing
    Audience
      Retro hardware developers
      C++ hobbyists
      Novelty project fans

Code map

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what do people make with this?

VIBE 1

See a working, if very slow, SHA256 dictionary attack running on real Game Boy Advance hardware.

VIBE 2

Build the project as an example of using the Butano engine for non-game programs on the GBA.

VIBE 3

Learn how a basic wordlist based hash cracker works by reading a small, self contained example.

what's the stack?

C++ButanoGame Boy Advance

how it stacks up fr

solst-ice/gba-hashcatakshayanirmal2005-cmyk/smart-health-trackrealrossmanngroup/orcaslicer-bambulab
Stars232323
LanguageC++C++C++
Setup difficultymoderatemoderatemoderate
Complexity3/53/52/5
Audiencedeveloperdevelopergeneral

Figures from each repo's GitHub metadata at analysis time.

how do i run it?

Difficulty · moderate time til it works · 30min

Requires the separate Butano engine to be installed locally, with the Makefile edited to point to it.

No license information is provided in the README.

in plain english

GBA-Hashcat is a joke project that reimplements a small piece of what the password cracking tool Hashcat does, but running on real Game Boy Advance hardware instead of a computer. The author calls it a port in quotes, meaning it is not an actual port of Hashcat's code, just a similarly named project built from scratch for the handheld console using the Butano engine, a toolkit for making Game Boy Advance games and programs in C++. The program works by reading through an eight megabyte wordlist of about one million real passwords, taken from a separate public project, and computing the SHA256 hash of each line one at a time. Each computed hash is compared against a single target hash that is hardcoded into the program, and if a match is found, that word is the cracked password. In other words, it is a very basic dictionary attack against one fixed hash, running entirely on Game Boy Advance hardware. The README is short and includes two screenshots showing the program running, along with the plain warning from the author that it is very slow and useless, which fits with the joke framing of the whole project. To build it from source, the README says you will likely need to edit the project's Makefile so it points to wherever you have the Butano engine installed on your own computer, since Butano is a separate dependency that is not bundled inside this repository. No license of any kind is mentioned anywhere in the short README.

prompts (copy fr)

prompt 1
Explain how this project computes SHA256 hashes of a wordlist to compare against a hardcoded target hash.
prompt 2
Help me set up the Butano engine locally and fix the Makefile so I can build gba-hashcat.
prompt 3
What does it mean for this to be a very basic dictionary attack against a single fixed hash?
prompt 4
Explain how Butano lets developers write C++ programs like this one for real Game Boy Advance hardware.

Frequently asked questions

what is gba-hashcat fr?

A joke novelty project that runs a slow SHA256 password guessing tool, inspired by Hashcat, on real Game Boy Advance hardware.

What language is gba-hashcat written in?

Mainly C++. The stack also includes C++, Butano, Game Boy Advance.

What license does gba-hashcat use?

No license information is provided in the README.

How hard is gba-hashcat to set up?

Setup difficulty is rated moderate, with roughly 30min to a first successful run.

Who is gba-hashcat for?

Mainly developer.

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