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what is terra-chronos fr?

tejassinghbhati/terra-chronos — explained in plain English

Analysis updated 2026-05-18

0JavaScriptAudience · generalComplexity · 4/5Setup · hard

tl;dr

An interactive 3D globe simulation of 15,000 years of human civilization that lets you ask 'what if' and branch history using a locally run AI model.

vibe map

mindmap
  root((Terra Chronos))
    What it does
      3D globe timeline
      13000 BCE to 2000 CE
      Population as dots
      Counterfactual history
    Tech stack
      JavaScript
      Three.js globe
      Python FastAPI
      Ollama LLM
    Use cases
      Study civilization growth
      Explore historical what ifs
      Visualize population change
    Audience
      History enthusiasts
      Students
      Vibe coders

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what do people make with this?

VIBE 1

Watch how human population and civilization types spread across the world from 13,000 BCE to 2000 CE.

VIBE 2

Type a what-if scenario at any millennium and see history branch into an alternate timeline.

VIBE 3

Study historical population data drawn from established research datasets.

VIBE 4

Export the simulation's underlying population data as a CSV file for further analysis.

what's the stack?

JavaScriptThree.jsPythonFastAPIOllama

how it stacks up fr

tejassinghbhati/terra-chronos00kaku/gallery-slider-block3rd-eden/ircb.io
Stars0
LanguageJavaScriptJavaScriptJavaScript
Last pushed2021-05-192016-11-16
MaintenanceDormantDormant
Setup difficultyhardeasyeasy
Complexity4/52/52/5
Audiencegeneralgeneraldeveloper

Figures from each repo's GitHub metadata at analysis time.

how do i run it?

Difficulty · hard time til it works · 1h+

Requires running a local LLM through Ollama plus a FastAPI backend for the counterfactual and narration features.

No license information was found in the README.

in plain english

Terra Chronos is an interactive simulation that shows fifteen thousand years of human civilization playing out on a spinning 3D globe. It covers the span from 13,000 BCE up to the year 2000, showing how population spread and changed across more than twenty five regions of the world over time. Population is shown as thousands of glowing dots on the globe, with each dot standing in for a cluster of people in a given region. As the simulation moves forward through history, the dots shift position, grow in number, and change color to show what kind of society lived there at that point, such as hunter-gatherer, farming, urban, imperial, feudal, or industrial, including periods of collapse. The population numbers behind the dots are based on real historical population research rather than invented figures. The simulation pauses at the start of every thousand year period. From there the viewer can either continue watching history unfold as it actually happened, or switch into what the project calls a counterfactual mode. In that mode, the viewer types a short what if scenario, such as a plague wiping out an empire at a certain point in time, and that text is sent to an AI language model running locally on the viewer's own computer. The AI model responds with an altered version of the world for the following thousand years, and the timeline permanently branches from there to follow that new imagined history. Behind the visuals, the project keeps track of population statistics, shows a running counter and small charts, and highlights the top regions by population as the simulation moves forward. It automatically saves progress in the browser and lets a viewer export the underlying data as a CSV file. A quiet background hum also shifts in pitch as the centuries pass, adding an ambient layer to the experience. The project is built with JavaScript running in the browser, backed by a small Python server that talks to the locally run AI model.

prompts (copy fr)

prompt 1
Help me set up Terra Chronos and get the local Ollama model running for the counterfactual feature.
prompt 2
Explain how Terra Chronos turns a typed what-if prompt into a modified history timeline.
prompt 3
Show me how the population dots on the globe are generated from historical datasets.
prompt 4
Help me write an interesting counterfactual prompt to try in Terra Chronos.

Frequently asked questions

what is terra-chronos fr?

An interactive 3D globe simulation of 15,000 years of human civilization that lets you ask 'what if' and branch history using a locally run AI model.

What language is terra-chronos written in?

Mainly JavaScript. The stack also includes JavaScript, Three.js, Python.

What license does terra-chronos use?

No license information was found in the README.

How hard is terra-chronos to set up?

Setup difficulty is rated hard, with roughly 1h+ to a first successful run.

Who is terra-chronos for?

Mainly general.

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