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what is ss14editor fr?

theshued/ss14editor — explained in plain English

Analysis updated 2026-05-18

33JavaScriptAudience · developerComplexity · 3/5Setup · moderate

tl;dr

A visual editor for Space Station 14's YAML prototype files, with autocomplete, validation, and live reload.

vibe map

mindmap
  root((SS14Editor))
    What it does
      Edits YAML prototypes
      Autocompletes fields
      Live reloads changes
    Tech stack
      .NET server
      Electron desktop app
      Vanilla HTML JS
    Use cases
      Edit game prototypes visually
      Validate required fields
      Run as desktop or browser app
    Audience
      SS14 modders
      Game developers
      Fork maintainers

Code map

Detail Auto

An interactive map of this repo's files and how they connect — its source is parsed live in your browser. Click Visualize to build it.

filefunction / class

what do people make with this?

VIBE 1

Browse and edit Space Station 14 prototype YAML files with autocomplete and validation.

VIBE 2

Run the editor against any SS14 fork without executing its game code.

VIBE 3

Use the desktop Electron app with automatic update notifications.

VIBE 4

Run the lightweight server binary and edit prototypes from any browser.

what's the stack?

.NETElectronJavaScriptHTML/CSS

how it stacks up fr

theshued/ss14editorbrennanconroy/shootrmkmukesh1319-ux/todo-list
Stars333333
LanguageJavaScriptJavaScriptJavaScript
Last pushed2022-04-10
MaintenanceDormant
Setup difficultymoderatehardeasy
Complexity3/53/51/5
Audiencedeveloperdevelopervibe coder

Figures from each repo's GitHub metadata at analysis time.

how do i run it?

Difficulty · moderate time til it works · 30min

Building from source requires the .NET 10 SDK, the project is a work in progress built with generative AI tools.

The README does not state a license.

in plain english

SS14 Editor is a visual editing tool for Space Station 14, an open-source multiplayer game where players cooperate to run a space station together. The game defines its entities, items, and game logic through YAML prototype files, and editing those files by hand in a text editor can be tedious and error-prone. This tool provides a browser-based interface for browsing and modifying those files in a structured way. When you point the editor at your SS14 project folder, it reads the compiled game DLLs to understand what entity types, component names, and field types exist, giving you auto-complete suggestions and field validation as you work. It never executes any game code while doing this, so it works safely even with forks you have never run before. The editor also watches the prototype directory for external file changes and live-reloads the file tree and open files when changes are detected. The tool ships in two forms. The desktop version is a packaged Electron application for Windows, Linux, and macOS Apple Silicon, with a custom title bar and an in-app update button that appears when a newer release is published on GitHub. Nothing downloads in the background without your input. The server version is a single self-contained binary that starts a local web server on port 2701, which you can open in any browser. All file access from HTTP requests passes through a validation step that rejects absolute paths and directory traversal before any reading or writing takes place. The project was built entirely using generative AI tools and is described as a work in progress. The author recommends making backups before performing any mass-editing operations, as bugs and missing features are expected at this stage.

prompts (copy fr)

prompt 1
Explain how MetadataLoadContext lets this tool read game DLLs without executing game code.
prompt 2
Walk me through setting up SS14 Editor against my own Space Station 14 fork.
prompt 3
What security measures does this README describe for handling file paths from HTTP requests?
prompt 4
Help me build the Electron desktop distributable for this project from source.

Frequently asked questions

what is ss14editor fr?

A visual editor for Space Station 14's YAML prototype files, with autocomplete, validation, and live reload.

What language is ss14editor written in?

Mainly JavaScript. The stack also includes .NET, Electron, JavaScript.

What license does ss14editor use?

The README does not state a license.

How hard is ss14editor to set up?

Setup difficulty is rated moderate, with roughly 30min to a first successful run.

Who is ss14editor for?

Mainly developer.

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