tktech/gdeye — explained in plain English
Analysis updated 2026-07-17 · repo last pushed 2026-04-04
Scan a Godot project's GDScript files for style issues and bugs like unused variables.
Auto-format scripts so a whole team follows the same indentation and line-length rules.
Get real-time linting warnings in an editor like Kate via the built-in LSP.
Aggressively clean up dead code using unsafe mode after committing work.
| tktech/gdeye | loslos321-lab/goldworm | nearai/openclaw-nearai-worker | |
|---|---|---|---|
| Stars | 9 | 9 | 9 |
| Language | Rust | Rust | Rust |
| Last pushed | 2026-04-04 | — | 2026-06-21 |
| Maintenance | Maintained | — | Active |
| Setup difficulty | easy | moderate | hard |
| Complexity | 2/5 | 4/5 | 4/5 |
| Audience | developer | researcher | developer |
Figures from each repo's GitHub metadata at analysis time.
A fast linter and auto-formatter for GDScript, the scripting language used in the Godot game engine, written in Rust.
Mainly Rust. The stack also includes Rust, GDScript, LSP.
Maintained — commit in last 6 months (last push 2026-04-04).
Setup difficulty is rated easy, with roughly 5min to a first successful run.
Mainly developer.
This repo across BitVibe Labs
double-check against the repo, no cap.