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what is totf-multiplayer fr?

willpsdk/totf-multiplayer — explained in plain English

Analysis updated 2026-05-18

2C#Audience · generalComplexity · 3/5LicenseSetup · moderate

tl;dr

An early alpha fan-made mod that adds multiplayer to the VR boxing game Thrill of the Fight.

vibe map

mindmap
  root((totf multiplayer mod))
    Install
      MelonLoader setup
      Steamworks.NET files
      Mods folder placement
    Use
      Multiplayer button on home menu
    Status
      Alpha stage
      Known desync bugs
    Contribute
      Fork and pull request
    Audience
      VR boxing players
      Modding fans

Code map

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filefunction / class

what do people make with this?

VIBE 1

Play Thrill of the Fight with a friend over multiplayer instead of just against the built in AI.

VIBE 2

Install the mod via MelonLoader to add a Multiplayer option to the game's home menu.

VIBE 3

Contribute bug fixes or features to an early-stage VR modding project.

VIBE 4

Follow along with an actively developed alpha mod for a niche VR game.

what's the stack?

C#MelonLoaderSteamVRSteamworks.NET

how it stacks up fr

willpsdk/totf-multiplayeratum-borg-interactive/road-sdkbabelive/windows
Stars222
LanguageC#C#C#
Setup difficultymoderatemoderatemoderate
Complexity3/53/53/5
Audiencegeneraldeveloperdeveloper

Figures from each repo's GitHub metadata at analysis time.

how do i run it?

Difficulty · moderate time til it works · 30min

Requires MelonLoader v0.4.3 and Steamworks.NET DLLs placed manually into the game's install folders.

MIT license: use, copy, modify, and distribute freely, including for commercial purposes, as long as the copyright notice is kept.

in plain english

This project is a mod that adds multiplayer to Thrill of the Fight, a VR boxing game played on SteamVR headsets. It is not made or endorsed by the game's original developer, it is a fan project built on top of it by an outside developer. The author describes it as an early alpha, meaning it is still rough around the edges. The README is upfront that players should expect bugs, characters getting out of sync with each other, and occasional crashes, especially around getting the physics and punch hit detection to line up correctly between two people boxing against each other online. The author also notes that there is no official modding platform for this game to build on, which makes the work slower and harder than modding a game that officially supports mods with proper tools and documentation, so progress depends heavily on trial and error. To install it, a player needs to first set up MelonLoader, a separate tool used to load mods into Unity games, along with a specific supporting library called Steamworks.NET, which handles some of the communication the mod needs with Steam's own services. The mod file itself then gets placed into the game's Mods folder inside the game's install directory. Once installed, using it is simple: from the game's home menu you press a Multiplayer button and that is the whole interface, no extra configuration screens or settings to dig through. The project is open to outside contributors, with the usual GitHub workflow of forking the repository, creating a feature branch, committing changes, and opening a pull request. Anyone interested can also check the issues page for a list of known bugs and planned features to work on. It is released under the MIT license, and the README repeats more than once that it is a fan-made project with no official affiliation to the game's developer.

prompts (copy fr)

prompt 1
Walk me through installing MelonLoader and this mod into my Thrill of the Fight game folder.
prompt 2
Explain what Steamworks.NET does and why this mod needs it alongside MelonLoader.
prompt 3
Help me understand the physics desync issues this mod's README mentions and what causes them in VR games.
prompt 4
Show me how to fork this repository and submit a pull request with a bug fix.

Frequently asked questions

what is totf-multiplayer fr?

An early alpha fan-made mod that adds multiplayer to the VR boxing game Thrill of the Fight.

What language is totf-multiplayer written in?

Mainly C#. The stack also includes C#, MelonLoader, SteamVR.

What license does totf-multiplayer use?

MIT license: use, copy, modify, and distribute freely, including for commercial purposes, as long as the copyright notice is kept.

How hard is totf-multiplayer to set up?

Setup difficulty is rated moderate, with roughly 30min to a first successful run.

Who is totf-multiplayer for?

Mainly general.

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