git404hub

what is deltarunevita fr?

wolffsroom/deltarunevita — explained in plain English

Analysis updated 2026-05-18

23CAudience · generalComplexity · 4/5Setup · hard

tl;dr

An unofficial fan port that lets a legitimately purchased Steam copy of the game DELTARUNE run on the PlayStation Vita handheld.

vibe map

mindmap
  root((DeltaruneVita))
    What it does
      Ports DELTARUNE game
      Targets PS Vita
      Uses owned Steam copy
    Tech stack
      C language
      VitaGL rendering
      Butterscotch runtime
    Use cases
      Play on Vita
      Patch Steam data
      Track chapter progress
    Audience
      Gamers
      Vita homebrew users
    Setup
      Install Vita plugins
      Run Windows patcher
      Transfer data files

Code map

Detail Auto

An interactive map of this repo's files and how they connect — its source is parsed live in your browser. Click Visualize to build it.

filefunction / class

what do people make with this?

VIBE 1

Play DELTARUNE chapters 1 through 5 on a PlayStation Vita using a legitimately owned Steam copy.

VIBE 2

Follow the patcher workflow to convert PC game data into a Vita-compatible format.

VIBE 3

Track chapter-by-chapter progress and known performance issues on Vita hardware.

what's the stack?

CVitaGLButterscotch

how it stacks up fr

wolffsroom/deltarunevitacarlox33/the-simpsons-hit-and-run-androidhofill/rocei_cli
Stars232323
LanguageCCC
Setup difficultyhardhardmoderate
Complexity4/54/53/5
Audiencegeneralgeneraldeveloper

Figures from each repo's GitHub metadata at analysis time.

how do i run it?

Difficulty · hard time til it works · 1h+

Requires a legitimately purchased Steam copy of the game, several Vita homebrew plugins, and a multi-step patching process.

The README does not state a license.

in plain english

DeltaruneVita is an unofficial fan project that ports the video game DELTARUNE, chapters 1 through 5, to the PlayStation Vita handheld console. It does not include or distribute any of the game's actual assets or files. Instead it works as a patcher and runtime that takes a legitimately purchased copy of the Windows Steam version of the game and converts it to run on the Vita, so a player still has to own the original game. Since version 0.36, the project runs the game's data directly from the Steam release using a custom implementation of a tool called Butterscotch, with graphics rendered through a library called VitaGL. Earlier versions relied on an Android release of the game as the source of assets, but that is no longer how it works. The README lists overall progress at around 60 percent complete, and breaks down the state of each chapter: chapter 1 has been reviewed room by room and is considered fully verified, chapter 2 received a broad set of fixes for audio, battles, and performance, chapters 3 and 4 are playable but still being tested, and chapter 5 is the hardest part to optimize because one area is especially demanding on the Vita's limited hardware and can cause low frame rates or crashes. Setting it up is a multi step process. A user needs to install a few community plugins on their Vita, including kubridge and FdFix, then run a Windows based patcher program against their own legitimate Steam installation of the game to generate the Vita compatible data files. Those generated files, which are roughly 1.1 gigabytes, then get copied onto the Vita's storage, followed by installing the provided VPK application file. The project supports the Vita's touchscreen for virtual controls and its analog sticks for adjusting the zoom level, alongside the standard button layout adapted from the game's PlayStation 4 release. The README does not state a license.

prompts (copy fr)

prompt 1
Walk me through installing kubridge, FdFix, and the DeltaruneVita patcher step by step.
prompt 2
Explain how the Butterscotch and VitaGL components work together to run this game on the Vita.
prompt 3
Help me troubleshoot low frame rates in chapter 5 of DeltaruneVita.
prompt 4
Summarize the current completion status of each DELTARUNE chapter in this port.

Frequently asked questions

what is deltarunevita fr?

An unofficial fan port that lets a legitimately purchased Steam copy of the game DELTARUNE run on the PlayStation Vita handheld.

What language is deltarunevita written in?

Mainly C. The stack also includes C, VitaGL, Butterscotch.

What license does deltarunevita use?

The README does not state a license.

How hard is deltarunevita to set up?

Setup difficulty is rated hard, with roughly 1h+ to a first successful run.

Who is deltarunevita for?

Mainly general.

peek the repo → explain another one

This repo across BitVibe Labs

double-check against the repo, no cap.