zbowling/unity-theworldbeyond — explained in plain English
Analysis updated 2026-07-18 · repo last pushed 2026-05-28
Build a mixed reality app where users see their real room while interacting with virtual objects.
Add hand gesture recognition to a Quest headset app using this project's patterns.
Create a voice-controlled virtual assistant that sounds like it's standing in the room.
Study the sample scenes to learn Meta's Presence Platform features before building your own app.
| zbowling/unity-theworldbeyond | 0verflowme/alarm-clock | 0verflowme/seclists | |
|---|---|---|---|
| Language | — | CSS | — |
| Last pushed | 2026-05-28 | 2022-10-03 | 2020-05-03 |
| Maintenance | Maintained | Dormant | Dormant |
| Setup difficulty | hard | easy | easy |
| Complexity | 4/5 | 2/5 | 1/5 |
| Audience | developer | vibe coder | ops devops |
Figures from each repo's GitHub metadata at analysis time.
Requires Unity 6.0+, a Meta Quest headset, and Quest Link setup.
A complete Unity sample project showing how to build mixed reality apps for Meta Quest headsets, blending real-world surroundings with virtual objects using hand tracking, voice, and spatial audio.
Maintained — commit in last 6 months (last push 2026-05-28).
Setup difficulty is rated hard, with roughly 1h+ to a first successful run.
Mainly developer.
This repo across BitVibe Labs
double-check against the repo, no cap.