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what is neuralyzed fr?

stackcodium/neuralyzed — explained in plain English

Analysis updated 2026-05-18

0RustAudience · developerComplexity · 3/5LicenseSetup · moderate

tl;dr

A browser-based isometric roguelike game built in Rust and WebAssembly that you can play by hand or let an AI planner play for you.

vibe map

mindmap
  root((neuralyzed))
    What it does
      Isometric browser roguelike
      Manual or AI-planned play
      Runs via WebAssembly
    Tech stack
      Rust
      WebAssembly
      TypeScript
      Bun
    Use cases
      Play in browser
      Watch AI planning
      Study renderer design
      Export standalone HTML
    Audience
      Developers
      Game hobbyists
    License
      MIT code
      CC0 artwork

Code map

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filefunction / class

what do people make with this?

VIBE 1

Play a fast isometric roguelike directly in your browser, no installation needed.

VIBE 2

Watch an AI planning mode simulate and choose the strongest run before you take over manually.

VIBE 3

Study a working example of a Rust and WebAssembly game with a handwritten renderer and no game engine.

VIBE 4

Export the game as a single self-contained HTML file to run or share offline.

what's the stack?

RustWebAssemblyTypeScriptBunWebGL2

how it stacks up fr

stackcodium/neuralyzed04amanrajj/netwatch0xr10t/pulsefi
Stars000
LanguageRustRustRust
Setup difficultymoderatemoderatehard
Complexity3/53/54/5
Audiencedeveloperops devopsdeveloper

Figures from each repo's GitHub metadata at analysis time.

how do i run it?

Difficulty · moderate time til it works · 5min

Playing in the browser requires nothing to install, building from source requires Bun, Rust, and a specific wasm-bindgen-cli version.

in plain english

Neuralyzed is a browser game, an isometric roguelike you can play right in your web browser, either by hand with the keyboard or by letting a built in agent plan out an entire run for you. The core rules of the game, including combat, inventory, and randomness, are written in Rust and compiled to WebAssembly so they run fast inside the browser without needing anything installed. You control your character with arrow keys or letter keys for movement and diagonal movement, and there are keys for waiting, picking items up, opening your inventory, and firing weapons. Pressing the question mark key shows the full list of controls at any time. Instead of playing manually, you can choose a planning mode where the game searches ahead through possible outcomes and picks the strongest path, and there is also a mode that quickly tests your device and picks a planning depth that fits. The visuals come from a custom renderer built without a game engine, drawing the isometric world, character facing, and combat effects directly. The game can be played on the project's GitHub Pages site, run locally with Node.js or Bun, or built from source using Rust and Bun if you want to modify it yourself. The README is unusually detailed about how it was built: the developer used an AI coding assistant, GPT-5.6 through Codex CLI, to implement most of the engineering work, including the Rust simulation, the planning system, the renderer, and the asset pipeline, while the human author made the design decisions and reviewed the results. Artwork was generated with an AI image tool and then cleaned up with background removal software before being assembled into the game's visual atlas. The code and documentation are released under the MIT License, and the original artwork uses CC0, meaning it is placed in the public domain.

prompts (copy fr)

prompt 1
Explain how neuralyzed's Rust core and WebAssembly bridge work together based on its README.
prompt 2
Help me set up neuralyzed locally using Bun and walk me through the build commands in its README.
prompt 3
Show me how neuralyzed's strategic full search planning mode works and how it differs from Quick and Tactical modes.
prompt 4
Walk me through building neuralyzed from source, including installing Rust, wasm-bindgen-cli, and Bun.

Frequently asked questions

what is neuralyzed fr?

A browser-based isometric roguelike game built in Rust and WebAssembly that you can play by hand or let an AI planner play for you.

What language is neuralyzed written in?

Mainly Rust. The stack also includes Rust, WebAssembly, TypeScript.

How hard is neuralyzed to set up?

Setup difficulty is rated moderate, with roughly 5min to a first successful run.

Who is neuralyzed for?

Mainly developer.

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